Shaintar_J&L_Rangers of Jasara

Riders Log: Builders and Stone
Arch-Fire HURTS!

Guriel – Ranger 1st Class
Tora – Ranger
Luna Sky – Ranger 1st Class
Telchar – Ranger 1st Class
Merrick – Ranger 1st Class
Arkah Kruu – Ranger
Valkeel Sateer – Ranger 1st Class

Gibbon called us into a quick meeting saying that Bale Darktunnel had called on us to investigate a previous instance of illegal smuggling. His men had found a chamber beyond where the war golems had been found. There was a huge portcullis type of door. I tried to pick the lock on it but to no avail. Guriel proceeded to try to pick the lock with his claw and just as it was about to give Tora slammed into the gate and broke it open. I swear the kitten doesn’t understand stealth. We headed into the complex the stone was hewn in such a way that I would think it was manufactured. We found a store room and inside was all sorts of supplies. I took away a jar of purple minerals. I’m not sure what it is but I’ll find out later. Telchar was amazingly impressed by all the rooms.

Eventually the room terminated in a three way junction. A giant metal cylinder was in the middle of the room. After searching around the apparent work room I found a lever and pulled it. Stupid apparently but nothing bad happened I don’t know what came over me. I happened to see a war golem in the collapsed section of the off shooting tunnels. I think Tora walked off just as the war golem activated. Before I could act I saw a streak of a crossbow bolt fly over my head. It had been Telchar that saved me. That dwarf has amazing aim. The war golem dropped like a dead weight. We decided to investigate further down a red light was showing. At an odd Y junction we found undead builders off to the left. Then a scream. Apparently Guriel and Tora found a group of demons. I had more basic concerns like surviving arch-fire shots. I hate to say it but I went down before I could be of any true help. It is to be noted that as I went down Luna sped to me with a vial of healing. I can’t thank her enough for my life. I am truly grateful. When the dust finally cleared we were left with evidence of demon summoning. Telchar figured out that the metal cylinder in the middle of the first junction was a Krysarium furnace. I was helped to the healers by Luna and Guriel.

Return from Stoon
4/13/14 - Home game - GM report - Gibben Draxx

Characters Involved:
Guriel – Ranger 1st Class
Xenagog – Ranger
Telchar – Ranger 1st Class
Arkah Kruu – Ranger
Avi Hollensword – Ranger 1st Class
Meow – Ranger

Mission: Return to Jasara with a full report.

From the Desk of Gibben Draxx:
The team has returned from Stoon with good and bad news. The defenses in Stoon have been reinforced and with any luck they will hold against the prelacy. However the reports of the Prelacy having childer and builders at their command worries me greatly. We will be digging deeper into local builder rumors to try and get us any advantage we can.
The weather has been causing major problems all over as storms have been building stronger in the area. The Druids council are reporting it to be of an alien nature but so far cannot determine more. It has made flight difficult if not impossible and communications have been slow. Roads are being washed out and buildings are flooding.
On the return trip the group was forced to stop in at a roadside tavern for the night. A group of Olaran merchants had also been forced to stop and take shelter. At dusk the group reports being attacked by a tempest of rain and living elementals made of wind and lightning. With the extreme conditions of the tempest the group found it difficult to move much less fight. After a while they were able to defeat them and when the last one fell so did the tempest. The storm continued through the night but the danger seemed to have passed.
A few days later the group arrived back in jasara to report. A message was delivered the next day from the innkeeper of the tavern the group stayed at. He thanked the rangers for their hard work in defending his tavern and guests, however he reported the Olaran merchants wagon had been raided that same night. Searching the area found no tracks as the storm had washed everything away. He reported that while the merchant was not overly happy to reveal it his cargo was a large chest full of Crysarium ore.

Prylosee Recon
3/30/2014, Home game, PC Report, Grontmomble

or How the drek did these guys get Arkfire Tech???

(This report, unlike previous reports, is written in a single language, Goblinesh. It is accompanied with crude sketches.)

Party consists of
Grontmomble, Author
Merrick, Diseased Archer
Arkah, Orc Frontline
Guriel, Cat fighter
Sarcastic Scales, Ugly Lizard
Meow Gobblebone, Goblin Healer and pigsticker
Xenagog, Prettier Lizard
Tora, Fuzzball warrior
Telchar, Dwarf Tinker


Dont panic, Gront not get hit on the Head again. But it is work to write these things in so many languages, and Gront is beginning to get a headache. You know that Gront is smarter than he lets on, but Smart Ogres are killed in the north, so it’s second nature to hide. Please keep Gront’s secret.

Dont expect Gront to be eloquent in public, and please dont share the raw form of these reports with others. Burn if possible. Gront still not comfortable coming out of the cupboard at being too smart.

What follows is report of most recent mission.

Palisade being constructed around outpost. Introduction of new goblin Battle Healer.

Reports of Prylose forces continuing to move east to expand borders west and south. Bearheart gather under siege. Sog Gather has fallen. Brenosh Gather still holding. Being sent to gather at Stoon meet with orc contact Argosh.

Reports that the Prylosee is wielding arcfire tech with childer shock troops. This is concerning due to their connection with Chaos. Must investigate and either prove or refute rumors. It’s scaring the young lizards and catfolk.

Uprisings taking place in Kal-anar empire. Desert Princes aiding uprisings. Uncertain what Malikar empire is doing.

Arrived at Brenosh. Reports of Prylosee 2 days march. Reports of Childer forces still being questioned. Rumors that Sog was taken by Childer

Gather is well protected, each gate had significant defense. Gongs and Bells set up at gates for alarms. Lots of reinforcement of existing defenses.

Brinchee design eshapolts to launch goblins from the towers. Discussing turning Behemoths into mobile launch platforms. They (the behemoths) almost dumb enough to try it.

Sent north east to patrol. First day without event. First night of rest is without dreams. Blessed sleep. Gront could get use to this.

Second day, entering the blasted lands. Land is magically scarred and ruined. Come across ruined building, See movement. Minotaur with Ratsin.

After first charge, Merrick firebombs the group (Created arrows tipped with Fuel in vials), alerting them. Loud voice from the building announces the presence of additional ratsin and a minotaur, Battlegolumn with gray skinned short rider and prilosee palidins carrying arctech. Armor looks “assisted”. Suspect Builders are providing Prylosee with assistance, uncertain their reasoning. Prylosee does not play well with others, so uncertain their motivation.

Arcfire tech allows crossbows to fire three bolts at once fortified with electricity.

Ratsin charge out to engage Gront, Xenagog, and SS.

SS and Tora each take out a minotaur with a single blow.

SS horribly mauled, but manages to redirect the next blow to one of the paladins.

Golumn takes hits from multiple sources to little effect.

Gront takes down one of the rats, one of the paladins, and injures the builder, who redirects the golumn to Gront. Oops.

Telchar and Arkah redirect to the Golumn

Paladin lands a nasty blow on SS, resulting in a prylosee brand on his shoulder. SS Kills the builder, causing the golumn to shut down. We are able to take the paladin prisoner at the end.

Able to gather a significant amount of arctech.

Telchar takes one of the shields to experiment with, Gront will look into the Lance.

Aftermath of battle: Each of the Childer was fitted with a collar with a small light on it. Builder has similar equipment, though not a collar. Golumn also had blue lights. Suspect prylosee is somehow controlling Childer thru this technology, so they are little more than slaves, which Prylosee would be ok with. Uncertain if Golumn is necessary for controlling tech to work. Further investigation necessary.

Broke Lance. Pieces fell out. Oops. Will look for another one and be more careful.

Telchar noted the shield was unusually heavy till he managed to trigger it’s inner working and make it function. Shield got much lighter, lighter even that a normal shield. Then he broke it. Gront not feel so bad about breaking lance.

Sending gear along with reports back to camp.


Waterfront Investigation
3/16/2014, Home game, PC Report, Clank Grumblebelly

Staff Involved
Clank Grumblebelly, Author
Sarcastic Scales, Commander
Merrick, Healer
Xenagog, Front line Offenive
Avi, Archer Support
Guriel, Front Line Offensive
Arkah, Front Line Offensive
Telchar, Support

Investigation of multiple leads in town.
- Prylose seems to sending scouting forces in greater numbers
- Investigate house Dolinar
- Increased Floater presence
- Reported death of Life Spirits tied to Bloodqueen. Issue Resolved
- Sightings of Builders
- Shianor also sighted
- Corruption seems to have mostly cleared up. Evershade forest still has signifigant corruption. Issue considered either resolved or of little importance at this time.

Events of Note:
- Calahan, owner of the Darrow Inn visits to deliver brew and inform Valkeel of his obligations to do repairs.

- Sarcastic Scales attempts to direct the group, lack of cohesion seems to be a problem. Attempted to lend him support, but staff requires a firm hand and direction. Recommend instruction in proper protocol and procedure for troops. Not of sufficient rank to implement correction or instruction.
Telchar and Merrick noticed increased patrols in town.

- Staff Finaly agreed to investigate the potential corruption on the council of town

  • upon ariving in town, the party fragments.
    > Xenagog heads to undertown
    > Avi heads to the harbor.
    > Telchar drops back to seperate from the group.
    > Remaining staff decideds to speak with Bael the Dwarf. Bael informs us that the increased patrols is due to increased floater presence. Concerned that ships from up river might transport their cargo to south bound ships.
  • Avi and Xenagog caused some kind of disturbance in town.
    > Apparently there was an explosion at the harbor and Avi and Xenagog bought some drugs from a merchant. Turns out the “Drugs” are actually deadly mandrake root. When the disturbance occurred, 12 other merchants packed up. Suggest we threaten the merchant, then release him back to the populous so we might follow him.
> dead end questioning. Merchant seems to have been an innocent who took the drugs in trade, had no info on sources. May wish to persue action with him to identify whom he received goods in trade from. Claims he has not seen the person since the trade.

- Investigation of Waterfront and Explosion

  • Telchar, Merrick and Arkah break into the warehouse after sending word back for the rest of the party. Seems to be a group of Builders working on two golumns.
  • Clank, Guriel, and Avi make their way to the front door of the warehouse, only to be stopped by guards. Avi and Guriel distract the guards while Clank opens the barred door the hard way with his head and shield. Avi then rushes in and turns one of the malikar into a pin cushion while guriel knocks two more for a loop.
  • Avi and Clank charge one of the golumns, scratching the surface together
  • Shrapnel from Telchar’s bolts gum up the works of the now damaged golumn, it’s leg collapses and it falls upon the builder who seemed to be giving it commands.
  • Clank then launches himself off the boxes to start randomly twisting nobs inside the second golumn, narrowly missing squashing Arkah. Clank then bounces off the golumn, grabs a wrench, bounces back up, and manages to shut down the golumn,

- After action, it is determined that Mistress Ganwin ordered this warehouse be off-limits till a member of the ruling house of Dolinar arive.

- Clank gets some help to load up one of the golums to drag it back to the outpost.

1) Instruction in the finer points of procedure and protocol for troops. Explain Chain of Command.

2) Further investigation of source of Floaters on waterfront.

3) Investigation into Mistress Ganwin and ties to House Dolinar.

Feel free to contact me with further questions, Commander Gibon.

-Sir Clank Grumblebelly, Gray Rangers

Yet More Lost Druids
3/2/2014, home game, PC report, Grontmomble

or Why dont we tie some Bells on these guys?

party consists of

Luna Sky, arial support
Telchar, dwarf tinker
Merick, Human caster
Avi, 3/4 elf archer
Tora, kitten warrior
Valkeel, Human Fop
Guriel, Cat Warrior
Zenagog, Not so ugly lizard

Settle into new quarters at The Outpost, then head out to try and rescue more lost druids.

Mutation in the Evershade forest persist. Animals are more wild, more agressive. Corruption seems have taken root. New birth of animals and plants showing with coruption already present.

rebels fighting inside the Kalinar empire, causing problems for them.

cracks between here and the accursed lands occuring, accounting for strange vampires and leachmen.

Repports of invasion from the Shayakar lands expanding.

Gront suggest tying bells to Druids since they keep getting lost.

corrupting effects of Floaters allows necro druids to pigback on the non-necro-druids rituals to open way for blood queen and accursed lands.

arive in Oakton. When setting up for the night, Val draws attention to threads moving to the north west

After setting up camp, merick’s brother albion come to visit. Gaunt man on pale horse with skull mask. aparently has to hide face

Some of party has nightmares of the Bitchqueen.

pack up and hit the road again. Arive as target site late in afternoon.clearing seems to have campfires. Avi and Guriel move ahead to scout. 4 necro druids and lots of skeletons. parently our sneaks not sneaky enough, one of druids reached down and kills someone / something causing ritual to go off and summoning beasts and causing explosiong of goo. 2 giant bears and four giant boars (Or bob-pigs as Avi calls them)

telchar and merick charge in start firinig. Guriel and Tora barrel into the center of the battle. Avi kills one of the necros. Valkeel begins clearing skeletons with bolts.

Gront takes out one of the two bears. Albion charges into the edge of the combat.

Necrodruid summons rock golumn and two tree golumns, while another summons even more skeletons. Zenagog and avi take out two of the boars.

Gront levels a punishing blow to the sprite animating one of the tree golumns to no effect.

Other tree seems resistant to damage. Avi, and luna land punishing blows, but the things shrugs them off.

One of the necrodruids does signifigant damange to valkeel. Albion takes out two of the skeletons and another of the boars. Tora takes down one more of the necrodruids.

Gront removes the final necrodruid and annoys the stone golumn, Lots of flailing at the last bear, tree, and rock.

Telchar shield charges the stone golumn at full speed (For a dwarf) and makes a lot of noise. His shield give a burst of light and knocks the creature back a ways.

Tora charges up the hill and leaps upon the stone golumn. As she passes thru the air, the spirit shape of a unicorn forms around her and the horn lines up with her sword, the strike shattering the stone.

The wave of clensing energy seems to purge the area of corruption.

Riders Log: Stones Blood and Brothers
3/2/2014, Home game, PC Report, Merrick Strife

Grontmomble – Ogre mage
Luna Sky, arial support
Telchar, dwarf tinker
Merick, Human caster
Avi, 3/4 elf archer
Tora, kitten warrior
Valkeel, Human Fop
Guriel, Cat Warrior
Zenagog, Not so ugly lizard
Albion Longshadow – Horseman

The ride to the site we had to check out was a couple of days away. Nothing truely interesting was happening. Thanks to Valkeel I could start to see the red threds he claimed were woven through the forest. We set up camp for the night and halfway through we had a visitor. One of my brothers. Albion of the death tribe arrived. I was gladdened to see him and hear that his adventures with the grey rangers. We set out the next morning and came upon a hill lock upon it was a gathering of necromancers and a druid that had to have been on floaters. The Druid as is always the mode killed himself and a great grave soil creature came forth. As our people rushed forward the necromancers called forth a few groups of skeletons which our friend Guriel sped forward without thought and began to make short work. Grontmomble proceeded to take care of the first Tree golems. At this point a harrowing sound came out of the wood as the wild life seemed to change literally with the sudden red energy that was released. Albion moved forward to cover Grontmombles flank. I covered Sarcastic Scales with a few arrows as he engaged a wild boar. Our group made fairly quick work but it was Tora that truly shown as the unicorn seemed to shine through her and destroyed the grave soil golem creature. As with all the experiences in the way of the Unicorn a healing wave of energy cleansed the area. After a quick clean up and proper burial we returned back to base.

Bloodsuckers at the Inn
2/16/14, 2-6p, Ghengis Con 2014, GM: SPF, PC report, Grontmomble

Party Consists of
Shawn Gore, Valkeel Sateer – Ranger, Fop Magician
Avi Gore, Luna Sky – Ranger, Air Support
Bear Stanley, Grontmomble Grumblebelly – Ranger 1st Class, Me
Brian McCabe, Dorion, Tiny Warrior
Sebastian Coar, Crabius
Sean Fannon, Artivan, Loudmouth Healer

Yet Another Walkabout, check countryside after the Necro-Druids Failure

(Report is a wandering blend of galean, Goblinish, Kalinesh, and Childer written upside downs and backwards)

New recruits escorting us on yet another walkabout. Ether seems clear of threads and such, but Valkeel notes a very minor remnant which is retreating north.

Headed to Darrow Inn, small homestead and farm that acts as an inn and waystation.

Callihan Darrow is owner, wife Cecilia is inn mistress. ALso have Bathhouse Mistress to arange Baths. Carl is Blacksmith.

Gave gift of finely tailored garments to replace the muddy and torn covering Artivan was wearing. Seemed thankful.

Also in Residence at inn is a Malikarian Trader named Antony. Transports “Unique Goods”. Think that means smuggler.

Another group in residence, group of five from the south, possibly wildlanders.

Group splits up on arival. Artivan really needed a bath, so off to the bathhouse. Dorin sets up with a cigar in the courtyard, gront to the blacksmith, Valkeel goes to examine the horses of the visitor, Crabius also sets up in teh courtyard and Luna hangs out in the main room.

Staff seems very protective of well, do everything to steer people away from it. More time passes, stranger all of them acting.

Something involving The Way seems to be interfeering with perception. It seems that all Magical perception is dampened, not even noticing each other’s aura.

A mass of blood and muscle and goo errupts from the well, forming into a 12 foot tall critter that exudes black blood tendrals. The tendrals grab Crabius and Gront, pinning them.

Seven men dressed as from the Malikar empire come boiling out of the inn, knocking Antony aside and Calihan down.

Celestial chorus, lights and shit from inside the bathhouse.

Valkeel blasts the critter with a jet, and part of the building

The critter reacted poorly to be struck by Luna’s Arrow.

Crabius knocks the critter prone by burrowing and dragging it down

Strange lady walks out of the ruined building and gets into gronts mind, forcing him to attack Valkeel, though he breaks free at the last moment and redirects to the critter on the ground.

Luna manages to level the critter with an arrow with assistance from Valkeel and his stick.

darkness boils out of the building, a necromantic obscure field. Seems to have been a Vampire. and is carrying some kind of strange boom stick.

Aparently the purpose of the boomstick is to blow up in the wielders hand, knocking them backwards and doing horrible damage to the wielder. Not sure why anyone would want to own one of these. Not on Christmas list.

Woman tries to control Gront’s mind again, but Gront angry now. Pin the woman against the wall and freeze her in place with ice around neck,. then blasts one of the other casters, getting rid of the darkness.

Suddenly swarm of bats fills the inn, but doesnt attack anyone. Must have been their time for migration.

Luna staples the vampire to the wall, exploding in a wash of blood.

Bringing the prisoner to you.

Vampire was aparently brought thru by one of the rituals and was being escorted back to the dominion.

Magic was being cloaked by a mystic Cloak Stone in the well, which we will be bringing to you.

Note to command, per Artivan, HEALERS ARE NOT OPTIONAL EQUIPMENT!!!!

carry over 1 bennie.

Dark Druids P1
2/15/14, 7-11p, Ghengis Con 2014, GM: SDG, PC report, Grontmomble

Characters Involved
Bear, Grontmomble Grumblebelly – Ranger 1st Class Ogre Magi
Ellen Garrett, Guriel – Ranger, Cat Warrior
Sean Fannon, Artivan, Grumpy Loudmouth Priest
Gary Watkins, Rinka, Goblin Sneakthief
Chris Sneary, Thufa, Walking Landmass
Rob Leary, Leeroh, Metal Hating Big Fist
Ross Watson, Sir Stefan Draugrsbanee, Human Loudmouth Warrior

Track down kidnapped 3 non-Necro Druids before they get converted

(Note, in traditional fashion, this report is a scrawl of Galen, Goblinish, Kalinesh, and Childer, written backwards and upsidedown, with stickfigures and symbols interspersed.)


Notes on mission

Gibbon thinks they have figurted out the malikar notes and reports. Has found map of general region. 2 days to north seems to be Necromancer gathering. Part of their ritual seems to be the sacrifice of “Noble Souls” in this case the 3 druids. Not sure what is so noble about Druids. Guys love the forest so much they wont even tear off a leaf to wipe their own asses.

Note: New Holy Guy know how to stitch up wound, but no magic healer.

able to get back to Oakton, explain Black Ooze

Some of party has bad dreams of black ooze.

Arti send Leeroh, thufa, and Gurial ahead to scout. Find group with two twisted bears, 2 Necrodruids, 2 puppet semi-necro-druids, bunch of skeletons. Necrodruids casting ritual to summon pool of black goo.

Arti blesses Guriel, Sir, Art, Gront.

Arti rushs in and kills bunch of skeletons with light.

Two of the four necrodruids seem puppet like. After Art blasts everyone with light, other two druids slash and kill puppets. Blood pools with black ooze. Ooze exploodes and giant trees start uprooting and moving into clearing with additional bears. Center of clearing filled with frayed magic yarn ball. Luckily Guriel did not see that part, only visual to magic people.

Additional 2 necrodruid on edge of clearing.

Holy man runs in and makes speach. Something about Holy People makes them loud and windy. Remind Gront to never become Holy, he Windy enough as it is.

Fight starts.

Bears aparently easy to hit, hard to damage with stuff other than Bright Light and Loud Words.

Guriel and Leeroh charge to the right to take on bear and necrodruid

Gront annoys two of the Necrodruids with iceballs.

Walking House smashs down one of the bears while Arti makes bright light and noise to flatten most of the skelitons and another bear.

Necrodruids summon two really disgusting six foot tall leaches with toothy sphincter mouths. Silly design, kinda gross. Necros also summon two warped earth golumns after Arti taunts them. Need to put cork in him.

Loud other human makes another speach and steps into center of things.

Leachmen move wierd, not actually touching the ground when the move.

Gront levels two more of the necrodruids.

Arti keeps shouting and glowing. This seems to confuse the trees and leach men. Big Ogre then smashs flat one of the rocks. Gronts ice bolts seems to freeze the leach men, causing one to congeel and shatter.

Guriel Climbs into one of the tree monsters to aparently go after whatever was making it move. Need to ask her about that later.

Knight lifts his blade and babbles something about a dragon. With a bright glow he smites one of the tree beasts. There is no splatter of goo, the corruption was just gone. We need to learn this trick. With less words.

Rinka leaps into one of the trees and manages to bring it down with a well placed blow. Rename him Treeslayer.

Arti tries to offer up his life to allow the Horned horsie to clense the area. The Knight steps in and takes the energy from the offering on his sword as Gront offers his own energy to help the clensing. The results is a burst of energy seeming to revive many of the dead life spirits, levels the remaining trtee spirit and returning the rock golumn to a statue.

The Knight seems driven into a deep sleep of total peace, and snowflakes drift down around the clearing. Not sure what caused that. Arti seems to think it’s my fault, but thats obviously not possible. Gront not have that kind of power.

You tell anyone otherwise and I wont put out your next accident in the lab.

Siege of Oakton
2/15/14, 9a-4p, Ghengis Con 2014, GM: SDG, PC report, Grontmomble

Characters Involved
Bear, Grontmomble Grumblebelly – Ranger 1st Class Ogre Magi
Ellen Garrett, Guriel – Ranger, Cat Warrior
Sean Fannon, Artivan, Grumpy Loudmouth Priest
Gary Watkins, Rinka, Goblin Sneakthief
Bob Richardson, Marit, Another Goblin Sneakthief
Matthew McConnell, Gilreth, High and Mighty Elf Mage
Kate King, Avi Hollensword – Ranger 3/4 elf archer
sawyer scherbenske, Krassis, Another metal hating druid
Matt, Sarcastic Scales – Ranger, Ugly Lizard
amy condon, Magdala, Yet Another Metal Hating Druid
Ari, Luna Sky – Ranger, Air Support and pincussion maker

Paul Wiese, Content Not Found: rictor-chandler_, Not pretty Human warrior
Ron Ringenback, Content Not Found: rorkalen_, Spare Cat Warrior
Tre Grisby. Content Not Found: sven-geiger, Sneaky Archer
Douglas Keester,
Content Not Found: crayon-1
, Loudmouth Orc Priest

Being sent to look into the siege and fall of Oakton, reclaim if possible, rescue mission.

(Note, in traditional fashion, this report is a scrawl of Galen, Goblinish, Kalinesh, and Childer, written backwards and upsidedown, with stickfigures and symbols interspersed.)

We being sent to look into the Fall of Oakton. Free as many villagers as possible, run out malikar, rumor they may know where were Necro-mangers are holed up.

Now know that Dark Druids have been sent from the north Malikar Empire to corrupt life Magic.

Started with you screaming at everyone to get people lined up. Consider a speaking/hearing trumpet?

Artisomething, loud priest, gives report about Darkness and Flame creatures to new recruits. Seem to be being attacked by servants of the Bloodqueen who are corrupted creatures from Outside somewhere.

Kalinar, Shinar, Malikar, and Blood Witch all likely involved.

Veil seems to be weakening, which is allowing Others to come into our world. Group has now met a Vampire of another world who had access to Arcfire technology

Leachmen are another example of invaders, transformed by Floaters. Leach-like body 6-8 feet tall with asshole ringed by teeth designed for eating. Bad design flaw, leach should have teeth at other end. No need to chew food as you crap it out. More wierdness from the Outside.

Corruption is now beginning to trap and transform life spirits, creating Clay-like Golumn. Tough and resistant to physical damage AND magic.

Reports of 3 missing druids from local circle. 2nd task to find and bring back Druids.

Oakton Palisade. North is Damaged, south has fewer defenders. Using villagers as slave labor. Reports of Gargoyles. Expect to see Minotaur and Rat-kins.

Prisoner gives info that Malikar Deminion is in competition with Shionar and others. Looks like all the bad forces not working together, but compeeting.

Artisomething takes charge (Thank you.) Avi and Guriel, Luna, Rinka, Magdala and Marit sent to scout east side to work way inside, find get out villagers. Grab someone important.

Everyone else will be distraction. Arti walk in front gate. Gront smashing open a hole in the wall with closest forest cover for surprise assault. Appologies to the owners of those houses. They got in the way.

Arti expecting to die, and wants us to abandon him if this happens. Explained that not an options. He not happy about this, but agrees grumpily. If Arti falls, that put Gront back in charge, and nobody want that.

Gibbon gave healing potions to Gront, Gilreth, Luna, and Arti.

Finally head north to Oakton. Several hours north we already see sign of decay
Take rest stop on way north. Many people doze off and have dreams of blood red/black ooze and strange face in the ooze. Avi has nightmare of black ooze washing over landscape and twisting everything. She see beautiful and terifying female. Bloodbitch?

Ariving at Oakton, Ooze covers everything, land blighted.

On south edge we can see rats and minotars on the walls. Commander with Cloak barking orders. Lots of mystic threads warping the ether.

Plan is to send Loudmouth Priest in gate, then 15-30 seconds we break from forest, Gront shatters wall and we pour in to fight (Scales, Gront, Gilreth, Krassis). Others Will then come in from the south to find both information, survivors, and people of interest.

Arti blesses us four with boost to our magic and fighting skills. Says some sort of flowery prayer. Why these people gotta be so long winded? Gilreth and Gront cast armor. Lots of pretty sparklies.

Gront drops Arti in mud puddle to complete disguise. Looks much more authentic.

Arti stumbles into town and sets of his light bomb. Angels sing, heavenly chorus, light from the sky, all that crap.

Gront blows a hole in the wall and several of the buildings, sends the others in to cause chaos

Gilrath one shots the Minotar with a massive bolt. Give him a cookie.

Scales charges in and levels the second Mino with a spear from 30 feet away. Give him a meat cookie.

Gront comes in and lays the gargoyal out with a single bolt. group turns and charges into fray with giant minotar, two corupted drakes, and a couple of necrodruids. Scales cuts into everyones fun by taking out one of the drakes before anyone else can play with it. Selfish Lizard.

Also kills second lizards before anyone can play with it. Need to teach Lizard to share.

gront busts in door of holding building to find most of the villages in norther end of town, and bunch of rats. Gront scares the piss out of them by killing the guarding Minotaur with a single bolt.

Chaos happens. Not sure how southern team faired, but we pulled a LOT of people to our distraction, so I cant think they had much to do.

Gibbon aparently not thinking we tough enough, send us reinforcements.

Bob, Craqyon, and sven join the distraction and assault to the north, Rorkalen sent south to assist in the extraction.

Bunch of Kalinar empire warriors, another minotar, and the human leader enter the fray.

Gilreth damages the existing minotaur, blows apart a second one, and annoys the the leader

gront squares off against the ratkin, cock blocking one of the attackers with his iron codpiece, then devistating them with icebolts. Gront then directs the survivors to flee the town. Note to self, Consider either removing dagger, or decorate it.

Arti flattens the remaining minotaur by screaming at it. Did I meantion he a LOUDMOUTH?

New Orc rallies the troops.

Gront takes out the leader after he’s been battered a bit

Sniper takes down one of the remaining necrodruids who in a fit of anger slays his own ally. These people not right in head.

Vampire at Darrow Inn
2/16/14, 2-6p, Ghengis Con 2014, GM: SPF, PC report, Valkeel Sateer

Character Involved: (player, pc, archtype)
Shawn, Valkeel Sateer, Eldekar Sorcerer
Aia, Luna, Aevekar Archer
Bear,Grontmomble, Ogre Sorcerer
Sebastian, Crabias, Dwarf Druid
Brian, Dorin, Dwarf Warrior
NPC, Artivan, Human Priest

Escort Valkeel to scout the road north out of Jasara for any signs of remaining corruption.

Valkeel’s Report:
Well Oakden is safe and a major blow has been struck against the Necromancers causing a lot of the trouble in the area. I’ve been working with the local druids to further understand the corruption in the area. It has become clear that the evershade forest has been forever changed by these events. I have received orders from Krythos to stay on here and continue my studies. I beleive they feel I have become something of a subject matter expert.
Most of the reinforcements HQ sent us have left and are heading home. A couple of dwarves arrived today to further assist in our efforts. Gibben has asked for me and Gront to lead them out along the trade road north to look for any lingering signs of the corruption. Things have been getting back to normal as life is begining to come back to the area. Artivan decided to join us for one last hurah before returnign home himself. Though the old man looks to have seen better days I am comforted in having him with us. I have spent several hours these last few days discussing this corruption and it is clear it may have originated here, but it was caused by a force not of our world. The Blood Queen, whoever she is is obviously behind this, but to what extent and how she was able to pierce the veil is still a mystery.
On the road north we saw only small amounts of the corrupted threads in our aura sight. And those were all retreating north away from the main settlements. The road was an easy journey and I spent most of my time studying the local plantlife and trying to not trip over my robes.
Evening was coming as we pulled into the Darrow Inn along the road. A nice place, I’ve heard and the owner Calahan and his wife Cecilia made us feel very welcome. It was not until later that we would discover why everything appeared to be so normal in the area. Artivan immediatly went for a bath and I visited the stables. Ive found that animals are the first to since any issues and they all appeared to be calm and steady. A traveling merchant from the Malakar named Antony was also staying the night. Calahan also mentioined a group of Olaran’s had stopped by, but had allready retired for the evening. As we looked around however, the hands working around the Inn became aggitated and tried to get us back inside for dinner. The Dwarves were almost pulled to the well, where we were told it to be one of the finest springs in the area. While we couldnt place what was wrong something just didnt fit.
Gront and I saw it nearly at the same time, but we were to late to warn anyone. A dampening field of “way” energy surounded part of the inn. As we saw it, the well exploded with this form of muscle standing nearly 12 feet tall rising from it. It extended tendril like muscles from its hands engulfing Gront and Crabius. I was so shocked by what I had seen I barely registered the sound of Artivan in teh bathhouse screaming for something to get away from him.
I had seen to many of these strange creatures in the last few weeks and I was damned sure not going to let another stand here and harm this area. I stepped up and laid several arcane jets into the creature. This proved a little over zealous looking back on it. I’ll need to spend some time helping Calahan rebuild his wall and replacing some of the families personal belongings. I’ll of course pay for the damages.
Stricking through the wall turned out to be a good thing however as we uncovered several Malakar agents hiding inside. One even tried to take control of Gront’s mind and to my gratitude he was able to slip from her control. Gront can be rather scary when he isnt playing at being dumb.
Crabius used a rather unique ability to borrow out of the entangled mess of tendrals he was in causing the creature to fall over. As it fell Luna took to the sky and shot it in the center of the chest. The wood from her arrows appeared to cause it a great deal of pain so I followed up with my new staff. With a single stike i was able to stop the beast from ever getting back up. Though the well may need to be cleansed before anyone touches that water again.
As more Malakar agents came out of rooms in the Inn, they struck down Antony and then engaged the dwarves. It wasnt long before the way was clear and we were able to assist Artivan. Which proved fruitless as he exited the bathhouse with nothing but his shield and mace. Dorin followed behind him with pants in hand. For an old guy he’s pretty fit, for a human of course.
As luna flew down to join the rest of us inside to finish the fight she saw a large flock of bats flying towards the Inn. Looking back on this I am still confused as to why these bats were coming here. I have never heard of such a power to summon something so specific. It is something I will research more.
As we entered the Inn we found a necromancer chanting some form of magic and the adept who tried to control Gront before. I was able to quickly get an are of silence up around the necromancer who had just engulfed himself in darkness. From out of the darkness came a women who was dressed and appeared very similar to the vampire we had fought a few days ago near fallencourt. At seeing me she became enraged and raised her weapons. Another of those metal tubes and sword unlike any i have ever seen. She pulled a lever on the bottom of the tube similar to that of a crossbow and the tube exploded in front of us. The explosion must not have been how it was supposed to react as she went flying backwards as the impact knocked her sword away from her. About this time the bats Luna had seen swarmed into the room making it extremly difficult to see. As we all recovered from the shock of what we had seen the vampire recovered and bolted for the door. Luna was waiting for a shot from outside the other door and she took it. It never fails to amaze me how precise and dangerous avekar can be with a bow. One shot and the vampire errupted into a shower of ash. The bats seemed to scatter adn fly away at this. Though one did stop to squeak at Luna before flying away.
Gront has entered the inn from the hole I had blasted earlier and found the adept trying to run. He stopped her in her tracks by hanging her from the wall by the throat. The other Malakar who were still alive surrendered and were more than happy to share the story of what had happened. It appears most of them were under some form of control by the vampire. We learned that the vampire and the muscle beast appeared though a small portal of some form deep in the evershade forest. The Malakar agents were more than happy to provide a map. They were escorting her back to the dominion and had promised great amounts of power if she worked with them. They had only stopped in here to let her rest as the sun seemed to harm her.
While helping to clean up the mess that was made, we found an item known as a “cloakstone” in the well. It appears to have been the source of the “normal” feeling. It masks all magical energies in a rather large area. I will hand this over to Gibben on our return so he and the rest of command can figure out what to do with it.


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